/****************************************************************************
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: Nokia Corporation (qt-info@nokia.com)
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** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
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** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
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** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
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****************************************************************************/

#ifndef QSOUND_P_H
#define QSOUND_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "QtCore/qobject.h"

QT_BEGIN_NAMESPACE

#ifndef QT_NO_SOUND

class QSound;
/*
  QAuServer is an INTERNAL class.  If you wish to provide support for
  additional audio servers, you can make a subclass of QAuServer to do
  so, HOWEVER, your class may need to be re-engineered to some degree
  with each new Qt release, including minor releases.

  QAuBucket is whatever you want.
*/

class QAuBucket {
public:
    virtual ~QAuBucket();
};

class QAuServer : public QObject {
    Q_OBJECT

public:
    explicit QAuServer(QObject* parent);
    ~QAuServer();

    virtual void init(QSound*);
    virtual void play(const QString& filename);
    virtual void play(QSound*)=0;
    virtual void stop(QSound*)=0;
    virtual bool okay()=0;

protected:
    void setBucket(QSound*, QAuBucket*);
    QAuBucket* bucket(QSound*);
    int decLoop(QSound*);
};

#endif // QT_NO_SOUND

QT_END_NAMESPACE

#endif // QSOUND_P_H
